It’s not about the destination, it’s the journey – The growing distance between an ad and a sale

I like it when there is a bit of distance between advertising (I use the term arbitrarily) and the actual purchasing of a product. What I mean is we generally focus on getting people from an execution to a sale in as few moves as possible. This is mostly because a) it costs less money and b) conventional wisdom suggests that is what people want.

I’m not a one strategy for every problem kind of guy, but in many instances these points aren’t actually that correct an in many ways a bit of a hinderance. Whilst a bit subjective, some of the best things I have seen have distance between the ask and the sale – some extra value, an experience, an interaction, a story, a puzzle, a film, some technology…the list is endless and that’s the beauty. Some examples include, Why So Serious, Fiat E:CO Drive, and even these awesome banners from EA.

We spend too much time trying to fight the way people behave instead of embracing it. To end with some cheese

“Focus on the journey, not the destination. Joy is found not in finishing an activity but in doing it.”

Greg Anderson

Digital and serendipity – Trapped in streams and little plastic boxes

trapped
This great article on NYtimes highlighted something I have thought about for a while and that’s about one of the downsides of the digital age, things are can be less discoverable. Or as Damian Darlin puts it, the digital age is stamping out serendipity. I’ve posted before about the way I buy books on Amazon compared to shops and the same is true for music. One is generally directed; the other is more like meandering.

From my own personal point of view, these days I tend to learn a lot more about fewer subjects rather than a little about a lot. It’s not only because stuff is behind little screens and in devices as opposed to being on display for the world to see, it’s to do with developments in CRM, RSS feeds, bookmarking tools and the tightening of people’s social networks.

I tend to discover more offline and then find out the detail of specific subjects online. Neither is a good thing, the more you rely on one or the other the less fulfilling things become. All media is getting better at doing the things that hold them back but to be honest what you put in is what you get out.

Things I did last week

Read the Sunday paper for the first time in ages. The Sunday paper is still cool

Unless you really, really feel the need, don’t merge your social networks, use different ones for different interests and groups. A bit of overlapping is obviously inevitable

Treat yourself to a book that has cool looking cover

Ensure your RSS reader has some variety

Learn or download something random off iTunes. There’s heaps of free stuff

A marketing fable – The mouse and the stenotype

I’m reading Designing Interactions by Bill Moggridge at the moment. (no, we are not made of the same awesome, we just happen to have the same strange surname) So even if you aren’t into product design it’s full of great references and insights into to a whole range of innovations over the years. As well as plugging the book to anyone in marketing one reference stood out in particular, and that was from Douglas Engelbart, the guy that invented the mouse – not the squeaky one of course, the one attached to your computer

Without going into too much detail and to cut a long story a bit shorter it has to do with creating stuff that people have to learn to use, versus creating stuff that people intuitively know how to use – the former example a Stenotype, the latter being the mouse.

From a communications and marketing point of view we generally rely on the safety net of the approach that led to the mouse. Yeah it works, but does it work as well as it could have? Let’s be honest, we have all had ideas fail to come to fruition because we have relied on asking and testing things with people. It goes without saying of course that you can only measure against what has gone before and not against something that doesn’t exist. But that’s the problem, evolution not revolution.

The Stenotype on the other hand found the best way to do something and people had to learn to use it. Where as the mouse, whilst genius, is really an extension of writing – something Engelbart got frustrated with. Think about the physical and gesture based interactions that our almost common place now – iPhone, Wii, Windows 7, Project Natal. This could have happened years ago but focus groups and user testing probably slowed it down as much as technological developments.

My long winded, round about point is that I would much rather focus on working towards the end result or solving a problem, rather than incremental compromises based on what people are empirically comfortable with.

Twitter

My del.icio.us

Follow

Get every new post delivered to your Inbox.

Join 1,081 other followers